Creep
If within 3 spaces, the presnce of this Night`Shade may cause one to panic every turn, thus having a 2 in 6 chance of hindering an ally in his or her turn (not attacking the ally -- just hindering in some manner, whether it be by distraction, verbal, or lightly physical (like getting in the way, or putting something in the way to prevent an ally's success).
Avoidance-Roll: Yes: Pit Mental-Strength vs. Mental-Strength (single roll check).
This must be rolled for EVERY turn when one is within 3 spaces of the Night`Shade.